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Hey, I'm Kirill

Game designer, game developer and a wizzard who turns ideas into art and connects technology with a magic of imagination. My games are a pure harmony between technology, art and fantasies, embodied in every pixel. Dive in, explore my portfolio, and let's craft some great games that will be remebered.

Selected Work

Wreckless

Top-down action shooter game with RPG and visual novel elements set in post-nuclear war setting.

Decod3d

Rouge-lite action game concept featuring AI rebellion. Choose your side int this confrontation and choose your favourite style of fighting.

Disinfection Program

Action cooperative story-based survival shooter concept. Take your friends to clear the infected lands.

Hard To Breathe

Ever been to Mars? The main character wasn't too, but you're both need to survive in this lands with limited resources and intresting humor.

Labyrinth

Hypercasual maze puzzles with simple stylization, mechanics and the hardest levels to complete.

Mazetopia

Currently in progress Labyrinth remake with new mechanics, puzzles, nazes and so much more.

Services

Game Design

I specialize at creating game mechanics and making the final product interesting and exciting. Mixing mechanics together, fiiting them into gameplay and lore, feeling what will be interesting and creating a common vision for the project are the crucial tasks that game designers do.

Unity C#

I design and create engaging game worlds, develop game mechanics and dynamic gameplay. I can work with various aspects of Unity, including creating scenes, managing animations and implementing game logic.

Documenattion

I can write different types of documentation, including Game design docs (GDDs) and Game concept docs. With a programming background I can ensure that developers will understand the mechanics I've created and documented.

MS Office / Google Docs

I can work in MS Office programs package or with a Google Docs/Sheets cloud services to write documentation and all the other type of office work needed.


Miro

I work in Miro to effectievely communicate with team members and create boards to track progress and discuss various ideas.

Git

I work with Git repositories to keep track of program versions and to effectievly work with other team members

Game Design

I specialize at creating game mechanics and making the final product interesting and exciting. Mixing mechanics together, fiiting them into gameplay and lore, feeling what will be interesting and creating a common vision for the project are the crucial tasks that game designers do.

Unity C#

I design and create engaging game worlds, develop game mechanics and dynamic gameplay. I can work with various aspects of Unity, including creating scenes, managing animations and implementing game logic.

Documenattion

I can write different types of documentation, including Game design docs (GDDs) and Game concept docs. With a programming background I can ensure that developers will understand the mechanics I've created and documented.

MS Office / Google Docs

I can work in MS Office programs package or with a Google Docs/Sheets cloud services to write documentation and all the other type of office work needed.


Miro

I work in Miro to effectievely communicate with team members and create boards to track progress and discuss various ideas.

Git

I work with Git repositories to keep track of program versions and to effectievly work with other team members

Game Design

I specialize at creating game mechanics and making the final product interesting and exciting. Mixing mechanics together, fiiting them into gameplay and lore, feeling what will be interesting and creating a common vision for the project are the crucial tasks that game designers do.

Unity C#

I design and create engaging game worlds, develop game mechanics and dynamic gameplay. I can work with various aspects of Unity, including creating scenes, managing animations and implementing game logic.

Documenattion

I can write different types of documentation, including Game design docs (GDDs) and Game concept docs. With a programming background I can ensure that developers will understand the mechanics I've created and documented.

MS Office / Google Docs

I can work in MS Office programs package or with a Google Docs/Sheets cloud services to write documentation and all the other type of office work needed.


Miro

I work in Miro to effectievely communicate with team members and create boards to track progress and discuss various ideas.

Git

I work with Git repositories to keep track of program versions and to effectievly work with other team members

About me

It was a magical day when I first discovered the world of video games. The whole new reality had just opened in front of my eyes. But the greatest pleasure about this was that there are no rules to obey. This world can be anything your mind can possibly think of and even more than that. For ever since in the history of forever my mind was captured in inventing and imagining game concepts in my head. At first I used to draw my concepts to demonstrate my greatets and bravest ideas. The time passed, I learned programming, developed my very first games, then dived into the game design course at my university and created even more ideas in the form of concepts and GDD's but the one thing stayed unchanged for all of this time – my passion for the game developement.

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

Copy email

Template by Ludovic Losco

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

Copy email

Template by Ludovic Losco

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

Copy email

Template by Ludovic Losco